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iOS - Health

Clairfy

Improve what happens after the visit: record the consultation, let AI produce structured summaries, and give clinicians and patients the same story in the language each one needs.

Context

Clairfy was developed at the Apple Developer Academy in a five-person team. We worked in SCRUM sprints with clear priorities, regular checkpoints with mentors, and tight collaboration between design and engineering.

Problem

Clinical visits are dense: it is hard to capture everything that was said while ensuring the patient understands follow-up instructions. Miscommunication and forgotten details undermine trust and outcomes — especially after the appointment ends.

Solution

The app records the visit and uses AI to generate structured summaries with key points and action items. A core differentiator is dual presentation: a more technical view for healthcare professionals and a simpler, patient-friendly view — same underlying content, tuned for comprehension on each side.

My role & impact

I worked as UI/UX designer and Product Owner, connecting experience design with product direction and delivery.

  • Design: Shaped flows and interfaces for recording, review, and reading summaries with clarity and empathy under sensitive context.
  • Product Owner: Helped prioritize features, align scope with the team, and keep user needs, clinical clarity, and engineering trade-offs visible in decisions.
  • AI: Contributed strategic thinking on how AI should support the product — not as a black box, but as a trustworthy layer aligned with clinical and patient goals; helped teammates reason about useful vs. risky applications.
  • Build bridge: Supported implementation in focused areas so UX decisions survived in the shipped app.
Team: Pablo Garcia, Bernardo Garcia, Eduardo Ferrari, and Andrei Rech.

Process & stack

  • Design: Figma for flows, UI, and prototypes; Keynote for narrative and checkpoints.
  • Collaboration: Airtable and Zoom for planning and alignment; SCRUM for delivery rhythm.
  • Development: Swift, SwiftUI (primary), UIKit where the experience required it.